Demo : https://www.lenlop123.com/2020/09/157-controll-by-button-canvas_22.html
<!DOCTYPE html>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<style>
canvas {
border: 1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
<div>
<canvas id="canvas" class="canvas"></canvas>
</div>
<script>
var myGamePiece;
var myUpBtn;
var myDownBtn;
var myLeftBtn;
var myRightBtn;
// hàm onload sẽ chạy sau cùng, sau khi load đủ dữ liệu
window.onload = function () {
startGame()
};
function startGame() {
myGamePiece = new component(30, 30, "red", 10, 120); // vẽ 1 component
myUpBtn = new component(30, 30, "blue", 50, 10);
myDownBtn = new component(30, 30, "blue", 50, 70);
myLeftBtn = new component(30, 30, "blue", 20, 40);
myRightBtn = new component(30, 30, "blue", 80, 40);
myGameArea.start(); // khởi tạo canvas
}
var myGameArea = {
canvas: document.getElementById('canvas'),
start: function () {
this.canvas.width = 480; // Lấy thẻ HTML Canvas
this.canvas.height = 270;
this.context = this.canvas.getContext("2d"); // Vẽ ở mô hình 2D
this.interval = setInterval(updateGameArea, 20); // Vẽ lại hình mỗi 20ms
window.addEventListener('mousedown', function (e) {
myGameArea.x = e.pageX;
myGameArea.y = e.pageY;
})
window.addEventListener('mouseup', function (e) {
myGameArea.x = false;
myGameArea.y = false;
})
window.addEventListener('touchstart', function (e) {
myGameArea.x = e.pageX;
myGameArea.y = e.pageY;
})
window.addEventListener('touchend', function (e) {
myGameArea.x = false;
myGameArea.y = false;
})
},
clear: function () {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
// khai báo cấu trúc 1 component và gán cho 1 biến nào đó
function component(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function () {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.clicked = function () {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var clicked = true;
if ((mybottom < myGameArea.y) || (mytop > myGameArea.y) || (myright < myGameArea.x) || (myleft > myGameArea.x)) {
clicked = false;
}
return clicked;
}
}
function updateGameArea() {
myGameArea.clear();
if (myGameArea.x && myGameArea.y) {
if (myUpBtn.clicked()) {
myGamePiece.y -= 1;
}
if (myDownBtn.clicked()) {
myGamePiece.y += 1;
}
if (myLeftBtn.clicked()) {
myGamePiece.x += -1;
}
if (myRightBtn.clicked()) {
myGamePiece.x += 1;
}
}
myUpBtn.update();
myDownBtn.update();
myLeftBtn.update();
myRightBtn.update();
myGamePiece.update();
}
</script>
<p>Click on the blue "buttons" to make the red square move.</p>
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